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  1. #ifndef GAME_H
  2. #define GAME_H
  3. void Game_start(int newlevel);
  4. void Game_quit(void);
  5. void Game_warp_to_level(int lev);
  6. void Game_add_high_score(const char *str);
  7. void Game_button_press(int x, int y);
  8. void Game_button_release(int x, int y);
  9. void Game_update(void);
  10. int Game_score(void);
  11. int Game_level(void);
  12. int Game_screensize(void);
  13. double Game_scale(int dimensions);
  14. #endif