Space exploration, trading, and combat game. http://endless-sky.github.io/
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Job Bautista af4a8e8cde Merge https://github.com/endless-sky/endless-sky 11 months ago
.github build: Update action versions (#5119) 1 year ago
EndlessSky.xcodeproj refactor(main): Extract SDL window initialization & management into separate class (#4472) 1 year ago
XCode Bumping the version number to 0.9.12. 1 year ago
data feat(content): Removed portrait images from spaceport news (#5187) 11 months ago
debian Debianization of tree of commit cbb7c6f5f5 11 months ago
icons Add 128x and 512x icon sizes to SConstruct installs (#4248) 2 years ago
images feat(content): Added alternative jump drive sounds and effects (#5042) 1 year ago
sounds feat(content): Added alternative jump drive sounds and effects (#5042) 1 year ago
source feat(content): Removed portrait images from spaceport news (#5187) 11 months ago
tests ci(xcode): Add a test script that validates / fixes the XCode project file (#4817) 1 year ago
utils ci(cd): Publish build artifacts as a "pre-release" (#4975) 1 year ago
.appveyor.yml Update test scripts 2 years ago
.editorconfig style: Fix editorconfig path matching for subdirectories 1 year ago
.gitattributes ci: Add a basic "build & test" GitHub Action 1 year ago
.gitignore ci: Improve GitHub Actions (#4753) 1 year ago
.travis.yml ci(travis): Update the Travis CI config 1 year ago
.winmake build(win): Support source subdirectories in .winmake 1 year ago
CONTRIBUTING.md Updating the "contributing" guide (which is linked to when posting issues). 4 years ago
EndlessSky.cbp refactor(main): Extract SDL window initialization & management into separate class (#4472) 1 year ago
README.md docs: update storage recommendations 1 year ago
SConstruct build(linux): Support subdirectories in SConstruct 1 year ago
changelog docs(appstream): Update Appstream appdata XML information with releases (#4941) 1 year ago
copyright feat(content): Added alternative jump drive sounds and effects (#5042) 1 year ago
credits.txt feat(credits): Changed comnom's credits entry to his real name, Frederick Goy IV (#5155) 1 year ago
endless-sky.6 chore: set alpha version 1 year ago
endless-sky.appdata.xml docs: update release date in appdata.xml 1 year ago
endless-sky.desktop Add GenericName and some translations 6 years ago
icon.png Added code to set the window icon. 4 years ago
keys.txt feat(controls): Make fast-forward key configurable (#4741) 1 year ago
license.txt Remove formatting differences in license.txt (#4393) 1 year ago
readme-developer.txt Update developer instructions for deb-based distros. 3 years ago

README.md

Endless Sky

Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...


Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.

See the player’s manual for more information, or the home page for screenshots and the occasional blog post.

Installing the game

Official releases of Endless Sky are available on Steam and as direct downloads from GitHub. A PPA is available for Ubuntu and for Debian. Other package managers may also include the game, though the specific version provided may not be up-to-date.

System Requirements

Endless Sky has very minimal system requirements, meaning most systems should be able to run the game. The most restrictive requirement is likely that your device must support at least OpenGL 3.

Minimum Recommended
RAM 350 MB 750 MB
Graphics OpenGL 3.0 OpenGL 3.3
Storage Free 120 MB 300 MB

Building from source

While most development is done on Linux using the SCons build tool to compile the project, IDE-specific files are provided for XCode and Code::Blocks to simplify the installation on Mac OS and Windows. It is possible to use other IDEs or build systems to compile the game, but support is not provided. For full installation instructions, consult the Build Instructions wiki page.

Contributing

As a free and open source game, Endless Sky is the product of many peoples’ work. Contributions of artwork, storylines, and other writing are most in-demand, while there is a loosely defined development roadmap. Those who wish to contribute are encouraged to review the wiki, and to post in the discussion forum.

Licensing

Endless Sky is a free, open source game. The source code is available under the GPL v3 license, and all the artwork is either public domain or released under a variety of Creative Commons licenses. (To determine the copyright status of any of the artwork, consult the copyright file.)